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(+1)

I had the chance to get this on the table as we were by coincidence fewer players last game night. We had a lot of fun with it and a few times the X-Card was used when we got carried away to much with the graphic desciptions. Liked the chance to be a doctor laughing evil or in my case learning that I was not second best as I thought, but 3rd best (out of three), bad luck that day for Doctor A.

Will defintely play it again if I find players to enjoy this silly funny thing.

There were some minor things that might have been caused by us beeing second languague English. First of all I did not think it through and pulled the scrabble stones out, but we have a german scrabble so there were letters which were not in the table (e.g. ü), so maybe this is a good reason to come up with additional german entries before the next time I play it if I get a chance to it. For this time we just treates them as the letters they are similar to (ü = u).
Second one was us maybe overthinking stuff a bit (a lot), for example the order for things happening when was sometimes unclear. For example O says this round your roll is a 5, does this take part in the roll phase or during the resolve phase? It makes a difference depending on what the others played.
Another one was that in case you roll a 0 it is a critical success, we played it as the player than uses the ultimate gene ability and is also the first one to resolve gene effects, because we think it is a ten on a die, was this correct? Treated it the same for the damage dealing. Because at some point during play we confused ourself if this might be treated as a zero (we think that makes no sense using it as a zero).

Another interesting combination where we were struggeling: Player 1 has a 9, player 2 an 8 and player 3 I think a 5. Player 1 resolved his gene effect, Player two has a Y as a gene and is now the highest roller with 12(or would this have to be done during the roll phase already?), player 3 has played an N and the player right is player 2 which now makes his roll a 10? We were not sure if we got this right.

As we got so confused it might be helpful to have an extra column right next to the genes to say if they are used in roll phase or not, as usually in roll phase the genes would be still face down in the prep zone.

Question for R - in case the player using this is the lowest roller, that player immediatly gets two point damage directly to the HP, correct? We played it this way, which caused a hillarious ending as just 2 HP were left for the abomination for that player.

Question for Z - this means having two rolls, in case the rolls are the highest and the lowest, would that mean you have to deal yourself damage?
We assumed this is not a permanent effect, but might it be permanent?

If you read this far, our round started with every abomination having a U in their genes, hillarious! We learned a new english word we would probably never use, and we will be forever wondering which part Doctor Y put in his ceartion that resembles him.

(+1)

Love to hear about your group's playthrough! Definitely can be easy to get carried away with the body horror at times haha.


Thank you for flagging some of these rules clarifications! This game is a few years old so there are definitely things I would like to update at some point when I have the time. These sorts of questions/flags are super helpful for that.


In terms of order of ability, all genes will be used in the Resolve phase unless otherwise noted.


For R - I think your interpretation was dead on! Love that it knocked out the player with 2 hp


For Z - correct! This would not be permanent. Essentially whichever of the split abominations is more "healthy" becomes your main one after this turn. 


Thanks again! So glad your group had fun playing :)

(+1)

Really fun game! Got to play a whole tournament at my FLGS with my creepy monster and it was a blast!

(+2)

fun!

(+2)

Icky, sticky, and gross in the best ways possible -- but that's not all the game is about. 26 fun letter abilities and 5 6 unique vowel characters allow for creative roleplay and endless strategic combinations.